Carcosa – Warning: For Adults Only! Contains explicit DriveThruRPG: Your One -Stop Shop for the Best in RPG PDF Files! The Largest RPG. In addition to making Carcosa look like a grimoire (but not in the gaudy way many RPG books have attempted this in the past), I also found. Ok, fuck it. Let’s do this thing. This is a review of Geoffrey McKinney’s Carcosa, a setting and heavily-modified OSR game published by LotFP.
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Cap’n February 16, at 5: This idea appeals to me a lot. So again, and very much unlike “Isle of the Unknown”, there’s certainly things I think are usable and redeemable about Carcosa. Venger Satanis 2 June at I’d like to see more pdf based products do this. This is given its own chapter; where not every single hex is detailed as before, but rather areas within the map are detailed with their particular encounters and groups. But it’s things like classic gray aliens from Close Encounters riding on the backs of dinosaurs that made it hard for me not to picture in a cartoonish way, taking away from those choice hopeless elements for me.
The setting is directly inspired by the Cthulhu mythos, and particular by the Carcosa stories; the world is the alien world where the City of Carcosa is found. It was originally a homemade product billed as ‘Supplement V’ for Dungeons and Dragons with rules modifications but has been recently been republished at a greatly-expanded page count for the Lamentations of the Flame Princess ruleset including the previously released encounter PDF and adventure released for the original.
Yes, well, conjuring up a monstrosity and then binding it to serve you; fine. I just finished up running a campaign of OGL 3. I just received this email from LotFP: What you seem to be saying is that Carcosa is perfectly fine for any style of play, as long as you take the time to add things to support that play.
I bought it when I bought LotFP. The included adventure is very good. Get World of the Lost instead if you want rayguns and low prep sandbox crawling. But if what you want is truly weird or “dark” sophistication, you won’t find that here.
GROGNARDIA: REVIEW: Carcosa (LotFP Edition)
There is a sliver of hope for humanity on Carcosa: In the original campaign, however, the players did use the murderous rituals without dwelling on them: The whole product smacks of a desperate and very adolescent obsession with being “edgy” for its own sake, as though this is a substitute for good setting design, for interesting encounters, for actual ‘horror’ genre-concepts, or for quality adventuring fodder.
The Grumpy Celt February 20, at 3: I can’t think of a single reason why having spreads is useful. This is a real product?! Ed Dove February 19, at 2: And, frankly, I couldn’t possibly care less.
And again, thanks from someone who loves your work. I do like what RPGPundit said about a sense of humor.
Carcosa : Lamentations of the Flame Princess : Role Playing Game Publisher : Helsinki, Finland
It’s only the pretense that this is somehow “adult” in any sense other than inappropriate for childrenthat there’s some kind of real craftsmanship or even genius, or some kind of sophistication of themes in the presentation of gore-for-its-own-sake. Don’t forget tell us if a single-page format PDF is in fact possible.
For example, adventurers would probably come to your shop, and they’d probably be making trouble in the tavern for your wife’s old workmates.
cadcosa The Dragon 12 included the Cthulhu Mythos in Feb. Grace is something I’m not often accused of. Carcosa in Robert Chambers’ stories was basically a metaphor for hopelessness. Carcoa world of Carcosa is So the only thing they’ll need to do to make it so people like me can keep seeing almost exactly the same thing we’re already seeing is just put a blank page after the front cover and before the back cover.
While several orders of magnitude better than Isle of cacrosa Unknown, the sandbox setting of Carcosa is still very far from a masterpiece; its quality varies from repetitive, to mediocre, with a few smatterings of very-interesting sprinkled literally about. So societies with non-written languages or no art are not vulnerable to it or as much unless it is translated into the new communication form allowing a vector jump.
Ed Dove February 17, at Above all, enjoy yourself. Just like in real life, you don’t have to go along to get along.
Transporting players to Carcosa or another planet sounds much cooler. But the aliens stirred the hornets nest.
I agree that a lot of people take the “GWAR” approach, because really to play this thing straight would just be sad. James Maliszewski Catcosa 16, at I’ve never liked what happens to players if they figure out how to operate the telescope.