A page dedicated to IM1 – The Immortal Storm which is an Adventure for the Immortal Level Setting of Dungeons & Dragons published by TSR. The Immortal Storm (D&D Module IM1) [Frank Mentzer] on *FREE* shipping on qualifying offers. The first Immortal adventure pits your party. From the Back of the Book: “The storm-stuff is not matter as we know it, and beyond immortal control,” the Hierarch sighs, “I fear we are doomed.” It appeared .
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Pages using deprecated image syntax. The Genie’s Curse Birthright: Level Based Earn XP and level up. The lowest-priced item that has been used or worn previously. But hey – to each their own. By solving the puzzle, characters learn their roles in the quest. Now that the characters have obtained all ztorm essences, it is time to use these essences to dissapate the growing storm on the edge of the multiverse. But come on DMs – make it happen! Planescape – Faction War. People who bought this also bought.
The “off” amount and percentage simply signifies the calculated difference between the seller-provided price for the item elsewhere and the seller’s price on eBay. The Immortal Storm Part 3 – Immoortal Sound Of Music In part 3 the characters must travel to the outer planes, to the home plane of a race known as tonals, to obtain the essence of sound. The strange thing is, that when [player characters] can transfer across the planes, pluck starfire from flaming suns and use wishes like ship computers, it all becomes absolutely excellent fun.
To do so, the characters must quest through the planes to obtain the Key to Eternity. Dungeons and Dragons Basic Set.
I’m sure that give a couple of hours I could come up with the outline for a hundred different encounters in the each of the planes, with corresponding adventures for each one.
Quag Keep: IM1: The Immortal Storm
But maybe we’ll find out in ij1 future module. Wizards of the Coast. And it also happens to be a nearly exact parrallel world to our own. The Immortal Storm Part 4 – An Odd Notion In part 4 the characters must travel again to the outer planes, this time to the home plane of the notions, to obtain the essence of taste.
However, navigating the planet proves very challenging as travel spells are useless and there are literally thousands of miles of tunnels to wander through before reaching the citadel of the Earthlord deep within the planet.
Dungeons and Dragons Basic Set.
No Web Links Found. You may also like. Add tags Tags separate by space: A supernatural storm threatens the entire multiverse.
Beholder Drow dark elf Githyanki Illithid mind flayer Lich. I must admit, though, having an inter-planar gate on the New York subway might explain a thing or two. In part 2 the characters must travel to the elemental plane of fire to collect the essence of sight. Posted by Wymarc at 8: Please select a support frequency. The price may be the seller’s own price elsewhere or another seller’s price.
Be the first to write a review. This is the price excluding shipping and handling fees a seller has provided at which the same item, or one that is nearly identical to it, is being offered for sale or has been offered for sale shorm the recent past. See details for additional description. Doors to the Unknown is a collection of four Planescape adventures that can iim1 played separately or as a mini-campai Dare you enter their haunted stronghold to fhe them The Immortal Imjortal Part 7 – Fight For Honor Now that the characters have obtained all 5 essences, it is time to use these essences to dissapate the growing storm on the edge of the multiverse.
Dragonlance deities Forgotten Realms immortla Greyhawk deities. But what does it mean? Having made that distinction, let’s take a look at the module. The item may have some signs of cosmetic wear, but is fully operational and functions as intended.
TSR Dungeons & Dragons Im1 9171 Immortal Storm Game Adventure #134
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If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas. Product Key Features Character Family. Show More Show Less. Thee is a large section dedicated to interaction in this world, and how the characters can go about obtaining the essence – well you know since magic doesn’t work in New York City or Chicago apparently.